All posts by dragis

Basic A* Pathfinding in Torch

Torch is a simple rougelike personal project I’m programming using C++ and OpenGL with the primary goal of making a simple 2D game with lots of state that needs to be simulated and without using any third-party libraries. I also want to have at least a few working mechanics that inject a little more Dungeons and Dragons into the genre—think creating new walls using a stone shape spell or turning floor tiles into vats of acid.

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