Civilization: Beyond Earth comes out this Friday, and it looks rather nice. As a marked improvement over previous games in the series, it is set in space. In fact, the group of colonists you set off with at its beginning are meant to loosely represent fresh victors from Civilization 5, having conquered the greatest scientific feats Earth can sustain after plastering […]
First-person narrative-heavy exploration games are usually blunt instruments, and that’s okay. Fans remember Myst as a fantastic world full of secrets–not a game crammed full of infuriating puzzles that most of us needed strategy guides to solve. What counts is the feeling of freedom against the unknown. When this hazy genre convinces players that an uneasy truce exists between their actions […]
Video games should feel awesome. For the past several weeks, they haven’t felt that way to me. Gaming culture has some serious problems. If you don’t already believe that, I probably can’t convince you, but maybe we can both be a little better regardless.
Action points and character powers are out. Attribute based saves and a Vancian magic system are in. Some see this as rewinding the clock on Dungeons and Dragons, largely undoing the changes made by fourth edition. But the more I parse the player’s handbook, the less I agree with that interpretation. Beneath its mechanics, this edition feels more primeval. […]
With Dragon Age: Inquisition coming out October 7 November 18 (and me never having played Awakening, the first game’s expansion) I wanted to get a fresh save file, start to finish, with choices that fit my personal canon. (ed: Another change…save files won’t be importable, but you will be able to choose what protagonists did in the first […]
Any given system–be it the human body, a community, or a game–is composed of individual self-organizing units, or subsystems. Organs make up bodies, people form communities, and sets of reactions compose game mechanics. Each subsystem can likely be broken down yet again into smaller systems of their own. This relationship seems fairly straightforward until we […]
Game reviews are more or less informative, straightforward affairs. Pithy observation, narrative summary, 4/5 stars. Some people do this better than others. Some people say 4 is not the right number of stars. Some people don’t like stars. Games criticism, a distinctly different topic meant to be concerned with how games work instead of just whether they do, is a […]
I recently finished my second full clear of Mass Effect 2, which is also my first time beating the whole game as lady Shepard. Jennifer Hale really owns the character, to the surprise of no one. It also helps that I was busting heads whenever possible–the opposite of how most of my other Shepards have engaged […]
Mild spoilers below. I am currently 42% done with the game(39/69 missions). Grand Theft Auto V has received universal acclaim. IGN and Giant Bomb gave it perfect scores, while Eurogamer, Polygon, and Game Informer all gave it a 9/10 or higher. When Gamespot gave the game a 9, commenters screamed that the reviewer should be fired.
Making new friends was awesome when I was a little kid…especially because I would get to see their homes. Old farmhouses, duplexes, little suburban cubes where the first floor wraps around itself in an attempt to seem bigger than it really is–I was always surprised at how differently people lived. Years later, the sound of […]