Video games should feel awesome. For the past several weeks, they haven’t felt that way to me. Gaming culture has some serious problems. If you don’t already believe that, I probably can’t convince you, but maybe we can both be a little better regardless.
Any given system–be it the human body, a community, or a game–is composed of individual self-organizing units, or subsystems. Organs make up bodies, people form communities, and sets of reactions compose game mechanics. Each subsystem can likely be broken down yet again into smaller systems of their own. This relationship seems fairly straightforward until we […]
Game reviews are more or less informative, straightforward affairs. Pithy observation, narrative summary, 4/5 stars. Some people do this better than others. Some people say 4 is not the right number of stars. Some people don’t like stars. Games criticism, a distinctly different topic meant to be concerned with how games work instead of just whether they do, is a […]
I think every creative realm has its own issues, especially at the intersection of diversity and marketing. I’ve never seen someone argue that gaming is not more friendly towards men than it is towards women, because the fact is men are usually the target for games, and men generally make them. Arguing that this is […]
On a mechanical level, injecting real money into games when you can already play them falls into a few basic categories. Diablo 3 is one of the few wholesale examples of “pay to win.” There are some people who leverage this by injecting capital, then using arcane, twisted arbitrage to leap to the top. There […]