Failure is funny

Chris Priestman on Indie Statik makes a great point: games like Surgeon Simulator or QWOP, where the interface confronting the player is the real enemy, can be fall-down hilarious. A lot of literary scholars have started looking to games, mostly in hopes of being the first to chart new narrative forms in the wild so they can write books about them, but this is the kind of squirrely phenomena that leaves literary theory kind of inadequate, at least so far.

A commenter on The Penny Arcade Report (which remains an awesome site) points out that this is somewhat counter to games like Dive Kick, which has what must be the simplest design possible to still be a game.

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